|This product has been discontinued.
It cannot be purchased in retail stores. The only way to obtain it is through second-hand websites and stores.
Not to be confused with Firefly Tech.
The Firefly utilizes a flash bulb to illuminate its unique darts, allowing them to glow for a period of time. The Firefly is primed after every shot via a slide on the top, and supports a small tactical rail in front of the slide.
In addition to the eight darts stored in the cylinder, the Firefly also has an ammunition rack on either side of its integrated stock, allowing it to hold an additional eight darts.
In 2010, the packaging was redesigned to fit in with the new product line.
The Firefly has been released with the following color schemes:
- N-Strike (yellow, black, gray, and orange)
- Original/Midnight (blue, yellow, black, gray, and orange)
- Iron Man (red, yellow, and orange)
The Firefly's direct plunger makes it better for modifications; when the air restrictors are removed, it gains a performance boost far superior over reverse plunger blasters, such as the Maverick REV-6.
There exists a value pack with the Firefly and forty glow-in-the-dark darts, but it is extremely hard to find.
Reloading and firing
To reload the Firefly, load up to eight darts into the cylinder. Push the slide on top back and forth all the way to prime the blaster.
Pull the trigger to fire a dart.
- The Firefly is the first bullpup blaster released, preceding the Rayven CS-18 by seven years.
- The Firefly is the second Nerf blaster to include and support use of glow in the dark darts. The first was the Electric Eel.
- A negative outcome of the flash system is the fact that opposing Nerfers can see where the blaster is being fired from but this feature can be turned off for stealth attacks. Still, even with the flash system on, enemy Nerfers can get distracted long enough for them to get hit or the user can move from place to place to confuse the opponent.
- The Firefly is featured as a weapon in the Nerf N-Strike video game.
- The Firefly's flash system takes a moment to recharge after each shot, so if a player primes and reloads the blaster fast enough, they can "outshoot" the flash system, resulting in darts not being lit up and glowing.
|The full image gallery for Firefly REV-8 may be viewed at Firefly REV-8/Gallery.|
- Firefly REV-8 instructions on the Hasbro website
- ↑ NerfHaven (2005-08-29). Office Nerfing Review - Firefly (& Vs. Dart Tag): General Nerf: Community Forums. NerfHaven.com.
|AccuStrike Series||AlphaHawk • Quadrant|
|Doomlands 2169||Negotiator • Lawbringer|
|N-Strike||Firefly REV-8 • Maverick REV-6 • Spectre REV-5|
|N-Strike Elite||Disruptor • Scout MKII • Spectre REV-5 • Strongarm (Elite XD • Sonic FIRE)|
|Rebelle||Five By Five • Sweet Destiny • Sweet Revenge|
|Zombie Strike||Doominator • FlipFury • Hammershot|
|Electronic||Barricade RV-10 • Stockade (Elite XD)|
|Other||Captain Phasma Blaster • CycloneShock • Longarm • Spylight|