A catch is an internal component found on most spring-powered blasters. The first blaster to use a catch was the Sharpshooter.
As its name suggests, the catch will 'catch' the plunger rod of a direct plunger, the plunger tube of a reverse plunger or the string of a string powered blaster, preventing the blaster from firing until the firing trigger is pulled. On most blasters, the catch is under pressure from a catch spring, which is what holds the catch into the groove of the plunger rod, plunger tube or string. Pulling the firing trigger causes the catch to disengage, resulting in the plunger rod, plunger tube, or string moving forwards, firing the dart.
In some hammer-action blasters such as the Hammershot, the firing trigger is the catch itself, thus when it is pulled, it releases it's hold on the spring, releasing the plunger.
ModificationSome Nerfers replace the catch or catch spring, which allows a higher spring load to catch properly. Aftermarket catches made from different materials such as metal are available for select blasters.
|External features||Barrel • Cylinder • Jam door • Muzzle • Priming mechanism • Tactical rail (RIVAL) • Trigger (Acceleration trigger • Firing trigger)|
|Firing mechanisms||Air bladder • Air tank • Flywheel • Plunger (Direct • Motorized direct • Reverse) • String|
|Dart delivery||Breech • Conveyor system • Dart tooth • Pusher mechanism • Rotation mechanism|
|Plunger parts||Catch • O-ring • Plunger head • Plunger tube • Plunger rod • Spring (Torsion)|
|Other internals||Air restrictor (Intelligent) • Dart post • Flywheel cage • Lock|