Board Thread:General Nerf discussion/@comment-27306930-20191211051947/@comment-27306930-20200115033025

Okay, back on track. I had some initial problems after replacing the pusher motor with a Solarbotics RM2. It definitely increased the rate of fire, but it moved too fast for the sensor to stop the pusher in the fully retracted position. Effectively it went into a endless loop after pulling the trigger once.

We discussed this in the Auto Blasters thread if you want to understand the problem in depth.

The solution was a simple motor brake. I wired the pusher sensor and the trigger switch to short out the motor when you let go of the trigger and the pusher returns to its fully retracted position. Now it stops immediately. Problem solved.

Now I'll move on to the flywheels and cage.