Board Thread:General Nerf discussion/@comment-27306930-20190301000145/@comment-27306930-20190307004535

I just wanted to give everyone an update on this new Nerf grenade. I got a chance to play with test it extensively the other day. And while I don't hate it, it definitely has some serious limitations.

The timer feature works just great. It's adjustable (albeit with an Allen wrench) and consistent. It's perfect for that stereotypical roll-in, rather than an overhand grenade toss. And it literally works just like a real-steel grenade - pull the pin and let 'er rip.

But the reality is, whether tossed or rolled it typically lands on its side with the handle down. When it goes off, the chamber facing the floor does nothing more than scatter balls on the ground. The second chamber fires diagonally downward, again dumping more rounds on the floor. It's only the third chamber facing upward that releases any rounds. But they're all going in the same direction. So it only covers about a 10° spread out of a possible 360°.

The only way it works effectively is when it's left standing straight up, on an elevated surface like a desk or filing cabinet. If you detonate it standing straight up on the floor, it just scatters rounds 4 inches above the ground in all directions.

The T238 can easily hold 4 RIVAL rounds in each chamber, which is way better than the Aevdor style grenade. If you cut them in half, you can get 8 pieces of shrapnel per chamber. But that's it. All the other rounds are wasted.

Final grade: A+ for aesthetics; D for delivery.