Board Thread:General Nerf discussion/@comment-44319557-20191205184020/@comment-27306930-20191209070355

Maybe this isn't the right thread, but I've been meaning to address the effectiveness of the Sniper role with respect to RIVAL. Truth be told, every Nerfer wants to be a Sniper. It's in our DNA. But things have changed recently that make that dream increasingly difficult.

Back in the old days, you could hide quietly with an N-Strike, N-Strike Elite, or XD springer and tag a few unsuspecting Nerfers with 50 cal darts. If you had the right looking blaster, you might even fancy yourself a "Sniper".

But the times they are a changin'. RIVAL blasters aren't quiet anymore. Both springers and flywheel blasters have gotten pretty loud. Unfortunately their ranges haven't substantially changed. And that's a problem.

Whenever I've encountered a "sniper", they immediately give away their location on the first shot. It's not like real-steel acoustics. You can tell where a RIVAL round came from. And then you can unload with a barrage from your Artemis, Nemesis, Perses, or Prometheus and neutralize the crap out of that threat.

So this leads me to question the effectiveness of the "RIVAL Sniper". Or whether that role even exists in modern Nerfing. In my opinion, you're fooling yourself if you think you can snipe opponents like a scene from Saving Private Ryan. That's just not the way RIVAL works these days.