Board Thread:General Nerf discussion/@comment-24198912-20131211161616/@comment-24198912-20131216153824

JetCell wrote: Let's stay on topic, people. As said in the thread title, this thread is about war game types.

The only wars I've ever had were simple team deathmatch ones with bunkers of sort to hide behind.

I do remember one time we played a slight variant of regular deathmatch where, upon tagging someone else, you had the option to switch your weapon with theirs, loosely inspired by how video games work with weapon drops upon frags. This actually worked pretty well, as everyone had a chance to use the bigger, "better" blasters.

There was another time we played with hostages but it didn't end very well... things got kind of violent and out of hand.

The gun switching rule sounds pretty good, I might try that. I was thinking of a hostage game where if you get shot in the leg then you become a hostage and atleast one person on the enemy team has to escort you back to base and if that person dies then the hostage goes free and if you are shot anywhere else then you go back to base and count to ten to respawn. You can't be taken hostage if there is a team player nearby and you just die instead so you have to be on your own to get taken hostage. You can also pay a ransom for hostages using either:darts, blasters or a hostage of their team. To start a deal you have to wave a white flag and they must either accept it by waving their white flag or just shoot you. You can also free hostages by tapping them and escorting them back to base(the same rules apply for this as they do for taking a hostage, if the person saving the hostage gets shot then the hostage goes back and he isn't allowed to fight until he makes it to base. To win you would have to hold all of the enemy team as hostages.

I haven't tried this yet but it might work. If it doesn't then I will probably change the rules a bit and make it work but it sounds like it could be quite fun if people don't argue about who hit who lol.