Board Thread:Questions and answers/@comment-27035444-20160428195500/@comment-27306930-20160429014848

Menace, that's a really great question. I found the stock HammerShot to be a bit of a disappointment. It just didn't have any umph, if you know what I mean. The stock Stryfe on the other hand (the orange one), is not a bad blaster. With a simple IMR battery upgrade, it's pretty darn good.

I also upgraded the dart pusher and the flywheels in my orange Stryfe, and it's pretty friggin' awesome now. I really like it because it has a small profile, it's light, can easily accept CS-25 drums and still have good balance, and the new flywheels can fire FVJs and other hard tipped darts without bogging down. I threw a third IMR battery in her the other day and d@mn son, it's awesome. I call it the Uzi of Nerf guns.

But I like the HammerShot too. First, it's the only blaster so far that can truly be dual wielded. But don't be fooled, it takes practice to dual wield effectively. Just because you played a thousand hours of Hitman doesn't mean you can dual wield like Agent 47 in real life. I did a Full Metal HammerShot upgrade on mine and it's fairly decent now. Mind you, it still can't hold a candle to a Full Metal StrongArm, but it's 100% better than stock.

I don't pretend to know your play style Menace, but as a completely impartial third party, I gotta say I'd rather have a Stryfe with two good batteries than two HammerShots. More specifically, I'd rather have the range than the dual wield capability. But maybe that's just me, IDK. I'm sure others will differ (even though I'm right).