Board Thread:General Nerf discussion/@comment-27306930-20180806044815/@comment-27306930-20180810053239

I'm not sure, for sure. They appear to be completely seperate. The dart loader is activated by a mechanical switch in the loading port. When you stick a dart in, it flicks the switch and the loading cycle begins.

When firing, the blaster operates like any other Nerf flywheel. Rev trigger, pause, firing trigger. Same old same old. The two aren't ever running at the same time, nor do they appear to interact with each other, as far as I can tell.

Personally, I think it's all about crappy motors. There are probably stock 130s in the flywheel cage, and a similarly crappy motor in the dart pusher. I think you could solve this problem with a cheap relay, some decent motors, and a 2S pack. First, replace the dart pusher motor with a Honey Badger. Then isolate the motor circuitry from all the complex loading circuitry using a simple relay, and run way better motors from a secondary 2S battery pack. That would preserve all the auto-loading features and give you super-stock performance.

Doable ? Heck yes. My only obstacle is time. More specifically, the lack thereof.

But it's on my to-do list.