Board Thread:Questions and answers/@comment-38863250-20190408123201/@comment-27306930-20190409020146

Hey HtM, I bought a box of Adventure Force Strike Rounds at Walmart. They seem pretty nice.

I weighed a handful of Nerf and they average 1.90 grams ±0.02 . The AF Tactical Strike rounds are very consistent at 1.86 grams. I wouldn't think 4 hundredths of a gram would make a huge difference in range or consistency compared to Nerfs.

The guys over at Blasterhub did some head-to-head comparisons. Skim the article. Overall they performed as well as Nerf HIRs. So I'm not sure they're "the best" knock-offs, but they're half the cost of Nerf HIRs, the performance is very good by comparison, and they're readily available almost everywhere.

Now, about "stiffer rounds being way more accurate". I think it would be safer to say heavier rounds are more consistent. In my experience, stiffer generally means more dense, which typically translates to being heavier. Not always, but generally.

If you remember from physics, heavier objects counteract the force of air resistance better. It's easier to throw a billiard ball 50 feet than it is to throw a ping pong ball that same distance, even though the ping pong ball is lighter and has a smaller aerodynamic profile.

RIVAL rounds are hopped-up using a rubber tab in the barrel that induces spin. As the round travels, the effect of the spin increases, creating the "swerve" you were noticing. Heavier/denser objects resist this effect for the same reason they counter the force of air resistance. There's a cool video that demonstrates the hop-up effect.

I'm interested in what other wiki members have to say, but I think you'd really like the Adventure Force RIVAL rounds.

Criminy, another long post 😉