Board Thread:General Nerf discussion/@comment-26257480-20171006041349

I initially desired modding my Desolator, but because it is my first flywheel blaster, I won't really mod it. So instead, I would mod my second flywheel blaster, the Sergeant Jyn Erso.

Before I start, I will resume why I picked the SJE's blaster for modding. I would give a extra punch to a blaster which I only bought for 2. First of all, his magazine, which is fully clear. Second of all, in order to put more attachments, particularly with my stocks. But even today, I still have to buy blasters for installing. my accesories: Stocks, grips, optics and even magazines !

Now, the serious part. Before I start opening my SJE blaster and acquire mod components, I have some questions to ask.

1: Are the Worker flywheels compatible with the SJE blaster ?

Even if it is very similar to the Stryfe, there's some differences. I am not sure if the flywheels would be the same. Also, I would know your opinion concerning the Worker flywheels.

2: If I decide to remove the sound and keep the light, does it make the blaster unoperational ?

I only want to remove the sound. The main purpose of my SJE mod is to fire all days a modified blaster without issues. As example, I want the blaster quiet just like when unmodified.

3- Does removing the sound, the light or both increase the performances ?

Removing the useless features seem a good idea because the batteries won't have to power the useless features. The Dartzone Light Command has a separate power source, but for the Nerf blasters ...

4- Other than the flywheels, what are all the mod stuff compatible with the SJE ? 