Board Thread:General Nerf discussion/@comment-27306930-20170116233529/@comment-27035444-20170120022424

Elliottw wrote: Based on what you just said Spud, it sounds like the FlipFury uses the same cylinder advance mech as the StrongArm, ie. rotate after shot instead of before. If that's the case, then yes, jams are a definite possibility due to the AR design.

With the StrongArm I've noticed that if your darts aren't snug, and fully engaged with the AR posts, there is a distinct possibility that you'll get a jam. In those cases the dart partially exits the cylinder housing as the cylinder begins to rotate. The darts gets caught between the cylinder and the fixed barrel during rotation. Blammo jammo ! Plus you've got a mushed dart that might not be recoverable.

And to your point CLK, there is a lot of variability between blasters. If you buy several of the same blaster, you'll noticed the subtle differences. After all, these blasters aren't manufactured to stringent tolerances. Amiright ??? Using even lightly-worn elite darts causes issues with my FlipFury. Using RadEagles does decrease the number of jams, though.