Board Thread:General Nerf discussion/@comment-27985798-20200604030210/@comment-27306930-20200606032908

Rare double post for me. But Rskm brings up a really good point. One that's hard to quantify.

When I removed the AR from one of my Strongarms, the performance actually decreased. I don't pretend to know the exact specifics of what's going on, but it's possible the extra air created Turbulence Induced Tailspin and the darts bounced around internally. Not sure for sure. But the performance totally sucked. I mean really BAD.

Not long after, part of the dart post popped out of my EXDAT and it stopped working. Apparently this is a common problem. I had to drill out the rest of the AR just to get it working again. But after the removal, the blaster worked GREAT. Using just the stock spring, it was hitting over 100 FPS with no other mods. I'm still using it that way today.

So I guess what Rskm and I are trying to say is, the benefits of AR removal depend on the blaster. And quite possibly to specific individual blasters. There are multiple unpredictable factors involved. So have a plan B, and be prepared to sacrifice a blaster in the name of science and knowledge. And do your research 😉