Board Thread:Off-topic discussion/@comment-39814790-20200221172851/@comment-27306930-20200423012254

It turns out there is no maximum FPS for toy projectiles. Which explains why Airsoft can fire over 200 FPS and still be considered a "toy".

Instead, the velocity is based on the force that the projectile imparts on its target. So if the new HYPER ammo weighs half as much as RIVAL rounds, then it could potentially shoot twice as fast and exert the same force. That means HYPER rounds could conceivably shoot at 200 FPS.

In reality, it's a little more complicated than that because you have to take surface area into account. But I doubt HYPER is going to shoot that fast because it would create a huge disparity between RIVAL and HYPER, resulting in a huge tactical advantage. RIVAL would effectively be obsolete if HYPER shoots 200 FPS.

Hasbro has always been extremely conservative because they don't want to get sued. The 70 FPS dart benchmark, and the 100 FPS RIVAL benchmark are WAY below the Underwriters Laboratories maximum limits. So I wouldn't be surprised if HYPER blasters shoot between 100 and 130 FPS.

And for those of you that are good at math and science, the velocity is determined by the Kinetic Energy Determination, where KE = 1⁄2 mv², and the KE cannot exceed 2500 Joules per square meter. You can read all about it in the Underwriters Laboratories F963-16 Standard Consumer Safety Specification for Toy Safety. Happy reading 😁