Board Thread:General Nerf discussion/@comment-35274096-20180410233631/@comment-27306930-20180412021314

I think my point was lost. You've got a lot of interesting ideas, Army. Maybe too many.

Let's take the Glock style Rival Athena idea. There's a boat load of work right there. Are we thinking of modding an existing blaster, or a ground up build ? What's the mech look like. And the trigger. And the magazine. Is there 3D work needed ? Who's going to do the design and the render ? And the engineering. And the printing.

It's fine to have a dozen great ideas. But if you don't focus on any one of them, none of them will get done. Take our friend Captain Slug. He's spent two years developing one single blaster. He's still at it. It's only recently that he's branched out to a RIVAL version of his Caliburn.

Look, I'm not trying to burst your bubble. I'm just laying out the facts.